Go Language Resources Go, golang, go... NOTE: This page ceased updating in October, 2012

--- Log opened Thu Apr 21 00:00:50 2011
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00:44 < plexdev> http://is.gd/HcXsJg by [Alex Brainman] in 3 subdirs of
go/src/ -- syscall: correct Windows CreateProcess input parameters
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06:23 < hopso> I'm working on a game server and I'm not sure if the design
is good.
06:24 < hopso> Each player has two goroutines, one reads data from the
player and the other one handles the data coming from receiver goroutine
06:24 < hopso> and from other players/objects in the server
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06:31 < hopso> Something like this http://pastie.org/1818183
06:31 < |Craig|> hopso: I can't say anything about how well that will work
for large numbers of players, but it seems like the obvious approach, and about
the same as my game server
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06:32 < |Craig|> just be very careful with those defaults in your select to
make sure you don't end up with busy waits
06:33 < dfc> hopso: var packet *Packet
06:33 < dfc> packet is unused
06:33 < hopso> What do you mean by busy waits?
06:34 < |Craig|> hopso: it can end up going in a loop never blocing for each
player making idle connections suck almost all the CPU doing nothing
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06:36 < hopso> I think I could get rid of it.  Checking if there are logic
to update when handling a packet should work.
06:37 < |Craig|> I'd do do something like have a chan (or several) of things
to handle, and select on that and the incoming connection
06:37 < |Craig|> then it will nicely wait until there is a task that needs
doing
06:39 < hopso> Okay, thanks.
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06:41 < hopso> If I give my Map type a chan too, I could just send it a
message and it would broadcast it to the correct players on the map.
06:42 < hopso> Or should I let the Map just give me a list of players so the
Player's handler does the message sending?
06:43 < |Craig|> the map can have a function that does the sending, which
the player routine can call which would do it in the player routiens, bout would
make that easy to change if needed
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06:46 < |Craig|> hopso: if you want, you can take a look at my own server
project, its here:
https://github.com/Craig-Macomber/Go-MMO-Panda/tree/master/Server Its very early
in development, and not particularly good at anything yet
06:46 < hopso> So Map.Broadcast(message), Map.ToPlayer(playerid, message) or
similar should do the job
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11:19 < hopso> I've been awake for 8 hours and haven't done anything even
remotely useful
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12:21 < plexdev> http://is.gd/OD2zin by [Russ Cox] in 9 subdirs of go/ --
gc: correct handling of unexported method names in embedded interfaces
12:21 < plexdev> http://is.gd/ec74tK by [Russ Cox] in 2 subdirs of go/ --
gc: another pointer to interface message
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14:09 < plexdev> http://is.gd/DDBYTf by [Russ Cox] in go/ -- A+C: Vincent
Vanackere (individual CLA)
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14:26 < plexdev> http://is.gd/0NZcEc by [Vincent Vanackere] in
go/src/pkg/syscall/ -- syscall : add a field to ProcAttr so that StartProcess can
hide the executed application on windows
14:26 < plexdev> http://is.gd/Z44F1S by [Mikio Hara] in go/src/pkg/net/ --
net: fix EAI_BADFLAGS error on freebsd
14:26 < plexdev> http://is.gd/i3Voen by [Dmitry Chestnykh] in
go/src/pkg/net/ -- net: try /etc/hosts before loading DNS config.
14:26 < plexdev> http://is.gd/H7KvMB by [Albert Strasheim] in
go/src/pkg/syscall/ -- syscall: Madvise and Mprotect for Linux.
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15:23 < zapvandijk> does anyone know if anyone here has used thrift with Go?
i have a distributed system that is written in c++, and was thinking of using
either erlang or go for the next iteration of the system (rewrite) - but my
current system uses thrift (and i like it).  i was curious to know if thrift has
support for Go bindings.
15:24 < zapvandijk> oh God - terrible start with typos and all :) - the
sentence should have started with "Has anyone here used thrift with Go?"
15:25 < aiju> there was some guy ;P
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15:31 < zapvandijk> what do people use for rpc?  i know there is support for
protobuf, but unfortunately that does not provide rpcs.  i quickly peeked at
http://golang.org/pkg/rpc/ but i get the feeling that RPC here are over http
(might be an overkill for my app)
15:35 <+iant> pkg/rpc works over any network connection, not just HTTP
15:38 < zapvandijk> iant, ah - good to know, thanks!
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15:43 < plexdev> http://is.gd/A5i6Uf by [Ian Lance Taylor] in
go/src/pkg/runtime/ -- runtime: skip functions with no lines when building src
line table
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16:15 < plexdev> http://is.gd/kjl8q4 by [Russ Cox] in go/ -- CONTRIBUTORS:
add Dmitriy Vyukov (Google CLA)
16:15 < plexdev> http://is.gd/q1A0Ij by [Dmitriy Vyukov] in
go/src/pkg/runtime/ -- runtime: fix GOMAXPROCS vs garbage collection bug
16:15 < plexdev> http://is.gd/68drHb by [Quan Yong Zhai] in go/src/cmd/gc/
-- gc: fix copy([]int, string) error message
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16:25 < delinka> I created a package and I'm trying to use it in another
file (test.go), but when I compile test.go, I get an error: implicit assignment of
unexported field ...
16:26 < aiju> well, just what the message says?
16:26 < aiju> you implicitly assigned an unexported field?  :)
16:26 < delinka> I assign to that field in the NewThingy function (in the
package).  if I'm doing assignment *in the package* why does it care that I called
the function from somewhere else?
16:27 < aiju> well, it's implicit
16:27 < kamaji> delinka: example code?
16:28 < kamaji> also, if you're writing tests and you don't know about it,
check out "gotest" and the testing package
16:28 < jessta_> delinka: I think that error comes up when you copy a value
with unexported fileds
16:29 < jessta_> delinka: eg.  returning it from a function or passing it to
a function
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16:29 < delinka> ok, that makes sense (and keeps me from pasting so much
code).  let me change to pointers and try again.
16:31 < ww> ttffallf
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16:37 < delinka> error still exists: http://pastie.org/1819736
16:38 < aiju> your switch statements sure are weird
16:38 < aiju> why not switch c.Suit and switch c.Rank?
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16:40 < aiju> delinka: pc.Hand still is a value
16:40 < delinka> switch: something about unused variables or somesuch.  I
don't remember, but I can revert and try that again.
16:41 < delinka> aiju: I'm not getting an error there.
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16:42 < delinka> yeah, if I switch c.Suit, I get "c.Suit not used" - it
thinks I'm declaring it
16:42 < delinka> anyway, back to this implicit assignment thing ...
16:43 < aiju> delinka: something is really wrong
16:43 < delinka> inorite?
16:44 < jessta_> var d pc.Deck = pc.NewDeck(13)
16:44 < jessta_> should be, var d *pc.Deck = pc.NewDeck(13)
16:44 < delinka> oh.  oops.
16:44 < aiju> d := pc.NewDeck(13)
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16:46 < delinka> fixed that, same error.
16:47 < delinka> I probably forgot a semicolon some place
16:47 < delinka> I just can't see it
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16:53 < skelterjohn> the most common reason for getting the "implicit
assignment of unexported fields" error is to copy by value an exported struct that
has unexported fields within
16:54 < skelterjohn> you cannot do that - what you can do instead is work
with a pointer to that struct
16:55 < delinka> which I thought I had corrected
16:55 < skelterjohn> i'm looking at your last pastie
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16:55 < skelterjohn> past a new one?
16:56 < delinka> the only thing changed since the paste is line 9: d :=
pc.NewDeck(13)
16:56 < delinka> (line 7 as far as the compiler cares)
16:56 < skelterjohn> and NewDeck() now returns a *pc.Deck?
16:57 < delinka> as it does in the paste, yes
16:57 < delinka> line 75
16:58 < skelterjohn> then it's as aiju mentioned - pc.Hand is a value type
iwth unexported fields
16:58 < skelterjohn> cardCount, cards
16:58 < skelterjohn> you can't deal directly with a pc.Hand outside the
package
16:58 < skelterjohn> you need to either export the fields or deal with a
*pc.Hand
16:59 < delinka> but the compiler says "currentCard" :-/
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17:00 < delinka> ok, dancing on the head of Hand for a bit
17:00 < skelterjohn> the error is still on line 7?
17:01 < delinka> error hasn't moved
17:02 < aiju> could it be that you simply haven't saved the damn file or
something like that?
17:03 < delinka> aiju: something like that ...  the .a had not been replaced
with the new one.  fixing the makefile
17:04 < skelterjohn> i don't get that error
17:04 < skelterjohn> i get "test.go:12: d.DealIntoHands undefined (type
*playingcards.Deck has no field or method DealIntoHands)"
17:04 < skelterjohn> which makes sense, since you called it DrawIntoHands
17:05 < skelterjohn> in the lib source
17:05 < delinka> skelterjohn: yep.  now that I've killed the bad .a, that's
where I am.  problem I came in with seems to have been solved long ago
17:05 < delinka> thanks, folks!
17:05 < skelterjohn> :)
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17:47 < plexdev> http://is.gd/X6MEFN by [Brad Fitzpatrick] in
go/src/pkg/mime/multipart/ -- mime/multipart: limit line length to prevent abuse
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18:39 < exch> yay.  got struct definitions in \o/
https://github.com/jteeuwen/kitten/blob/master/testdata/test14.ktn
18:39 < kamaji> If I compare two maps with ==, will that compare by
key/value ?
18:39 < skelterjohn> no
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18:40 < kamaji> awwww that means I have to write like 5 lines of code
18:40 < kamaji> my day is ruined
18:40 < exch> proposterous I say
18:41 < skelterjohn> == never does anything deep
18:41 < aiju> except on strings
18:41 < skelterjohn> and since map is a reference type...
18:41 < kamaji> righto
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18:41 < skelterjohn> yeah, strings are special
18:42 < skelterjohn> i guess maps *could* have been special, too, but they
aren't
18:42 < aiju> aren't arrays compared by value as well?
18:43 < skelterjohn> can't do it
18:43 < skelterjohn> == is not defined for arrays
18:43 < skelterjohn> or slices, except to compare to nil
18:43 < skelterjohn> can't == two slices
18:43 < skelterjohn> don't know why not
18:43 < skelterjohn> but it's a compile error
18:44 < ww> concurrency?  race condition when one slice or map is changed in
the middle of a compare?
18:44 < ww> but maybe they just could have said, "don't do that, use a
mutex"
18:45 < skelterjohn> yeah, not a good reason
18:45 < skelterjohn> i don't know of a good way to build thread-safety into
a language
18:45 < skelterjohn> but it would be neat
18:46 < aiju> other operations aren't thread-safe either
18:46 < skelterjohn> right
18:46 < aiju> concurrency means *not* sharing data
18:46 < skelterjohn> since when
18:46 < skelterjohn> certainly the idiomatic go way to get concurrency
doesn't involve sharing data
18:47 < skelterjohn> that's not part of the defn of concurrency though
18:47 < aiju> for me it is ;P
18:47 < aiju> you're mixing up concurrency and parallelism
18:47 < skelterjohn> i don't know how many people feel like speaking aijuese
18:47 < skelterjohn> i'll stick to english
18:47 < skelterjohn> no, i'm not
18:47 < aiju> haha
18:49 < skelterjohn> the (emerging) definition of concurrency is about not
caring what order instructions in concurrent routines are executed in
18:49 < skelterjohn> nothing in there says you can't share data
18:53 * ww apologises to the pedant for loose language
18:54 * skelterjohn wonders if ww is calling him a pedant, or calling aiju a
pedant
18:54 < skelterjohn> or both
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18:55 < ww> skelterjohn: that one directed at aiju, since i said
"concurrency" and i gues he said i was mixed up
18:55 < skelterjohn> yeah, screw that guy
18:56 < Namegduf> skelterjohn: The reason I heard given was that reasonable
people can differ about what is expected for == on slices
18:56 < Namegduf> So to avoid mistakes you have to do it manually.
18:56 < skelterjohn> reasonable people can differ on what is expected for ==
on maps, too
18:56 < skelterjohn> in exactly the same way
18:57 * Namegduf shrugs
18:59 * ww ponders gobrpc and spdy
19:00 * ww ponders gobrpc on a tcp socket
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19:25 < ptrb> I have a string that's a hex representation of
time.UTC().seconds() -- how do I write a LessThan function that correctly does
time order?
19:26 < ptrb> I think this is just a fmt.Scanf back to the int64, but maybe
that's stupid.
19:26 < skelterjohn> you can compare strings
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19:28 < ptrb> skelterjohn: right, but I don't think that gives time order,
right?
19:28 < ptrb> *proper time order
19:29 < skelterjohn> it will be lexicographical order
19:31 < skelterjohn> so, if it's just a hex of a number of seconds, lexi
order will be the same as time order
19:31 < ptrb> hmm, that's not good...  that means my logic is fucked
somewhere else :)
19:34 < skelterjohn> it's possible i'm wrong
19:34 < skelterjohn> have it print a few examples of the time strings and
which it says is <
19:34 < skelterjohn> maybe A comes before 0 in the list of chars
19:34 < skelterjohn> that would make lexi order be not what you want
19:34 < skelterjohn> but i think 0 comes first
19:36 < skelterjohn> yeah, it does
19:36 < skelterjohn> in ascii
19:36 < skelterjohn> if you mix upper and lower case for A-F, that would
also break it
19:36 < ptrb> nah, all lower...  hmm
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19:38 < skelterjohn> oh - if you don't pad the beginning with zeros
19:39 < skelterjohn> then "321" is greater than "1234"
19:40 < ptrb> right, so I'll want to convert back.  OK.
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19:41 < skelterjohn> i wonder if strconv.Atoi can deal with hex
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19:44 < ptrb> nope.  Sscanf doesn't like it either.  Urgh.
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20:00 < jessta_> ptrb: fmt.Sscanf expects hex values to start with 0x
20:03 < jessta_> eg.  a:=0; fmt.Sscanf("0x10","%v",&a); a == 16
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20:13 < ptrb> jessta_: I found fmt.Sscanf("f", "%x", &a) works fine too
20:14 < ptrb> unrelated question!  if I want to measure the time a given
function takes, is there something more elegant than t1 := time.UTC().Seconds();
f(); t2 := time.UTC().Seconds(); d := t2 - t1;
20:16 < dario> seconds ?
20:16 < aiju> ptrb: use a profiler?
20:16 < aiju> depending on what you want to do
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20:16 < ptrb> aiju: this is a long-running function that runs once, at
program startup.  I just want to output how long it took for general information's
sake
20:17 < aiju> oic
20:17 < aiju> well, then just do your approach?
20:17 < aiju> perhaps use nanoseconds or something
20:17 < ptrb> yeah, but it's hacky.
20:17 < ptrb> can I get nanoseconds from the time pkg?
20:17 < aiju> why's it "hacky"?
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20:20 < skelterjohn> time.Nanoseconds()
20:20 < aiju> you shouldn't trust the nanoseconds all too much, though
20:20 < skelterjohn> it's fine for averaging many things together
20:21 < skelterjohn> or things that are more than a microsecond
20:21 < Namegduf> It's accurate to the limit of accuracy on the system
20:21 < aiju> it's accurate to the limit of accuracy
20:21 < Namegduf> But don't assume that's to the nanosecond, because you'd
be wrong.
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21:07 < plexdev> http://is.gd/IzyeNI by [Mikio Hara] in go/src/pkg/syscall/
-- syscall: add BPF support for darwin/386, darwin/amd64
21:07 < plexdev> http://is.gd/nLE7e7 by [Albert Strasheim] in
go/src/cmd/cgo/ -- cgo: avoid "incompatible pointer type" warning
21:08 < plexdev> http://is.gd/4KQnzk by [Lucio De Re] in go/src/cmd/8l/ --
8l/prof.c: #if 0 is not accepted by the Plan 9 native toolchain.
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21:26 < fzzbt> does the go gopher have a name?
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seconds]
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21:28 < fzzbt> oh, they call him gordon
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21:30 < aiju> he's not as cool as glenda
21:35 < KBme> or cirno
21:37 -!- boomtopper
[~boomtoppe@cpc12-nrte22-2-0-cust249.8-4.cable.virginmedia.com] has quit [Quit:
Lost terminal]
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21:37 < aiju> haha
21:39 -!- stalled [~stalled@unaffiliated/stalled] has joined #go-nuts
21:39 < plexdev> http://is.gd/XTRp9o by [Brad Fitzpatrick] in
go/src/pkg/xml/ -- xml: Parser hook for non-UTF-8 charset converters
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21:47 < KBme> i'm guessing heroku just switched to doozer?  :D
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23:12 < plexdev> http://is.gd/LB1qKC by [Brad Fitzpatrick] in
go/src/pkg/http/ -- http: close underlying gzip Reader too
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--- Log closed Fri Apr 22 00:00:50 2011