--- Log opened Sun Jun 19 00:00:54 2011
00:01 < str1ngs> [[ -d $HOME/go/bin ]] && export PATH="$HOME/go/bin:$PATH"
00:01 < str1ngs> anyways testing the dir is overkill
00:03 < hieusun> do i have to source ~/.bashrc each time i edit that
00:03 < hieusun> anw wont work
00:04 < str1ngs> depends the problem with use .bashrc with PATH is if you
mess up its recursive
00:04 < str1ngs> so you might want to just start a new shell
00:05 < str1ngs> so to be safe use new shell for now
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00:11 < hieusun> breakfast first ...  =((
00:11 < hieusun> thanks for helping
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00:35 < hieusun> so which compiler should i choose ? default or gccgo?
00:35 < hieusun> what's the difference
00:35 < hieusun> can anybody tell?
00:36 < jlaffaye> default
00:36 < jlaffaye> that's the one which get the most attention
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00:39 < hieusun> =)) then is there any quick way to compile the file like
using make cmd and excute it or i have to compile and link saparately?
00:47 < jessta> hieusun:
http://go.hokapoka.com/golang/using-makefile-with-golang/
00:48 < hieusun> =)) really nice
00:48 < jessta> hieusun: actually thats a bit out of date
00:48 < hieusun> @jessta thats ok =)
00:50 < jessta> hieusun: the line that says "include
$(GOROOT)/src/Make.$(GOARCH)" should say "include $(GOROOT)/src/Make.inc"
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00:53 < hieusun> no i think include $(GOROOT)/src/Make.$(GOARCH) is right
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01:31 < hieusun> can i compile multiple source file in 1 folder?  cuz there
is only 1 excutable file 8.out??
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01:38 < Ekspluati> hieusun, "8g file.go another_file.go && 8l file.8"
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02:00 < exch> 'include $(GOROOT)/src/Make.$(GOARCH)' was used many versions
ago, Go has changed a lot since then.  'include $(GOROOT)/srcc/Make.inc' is the
correct usage.
02:00 < exch> s/srcc/src/
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02:12 < hieusun> can i compile multiple source file in 1 folder?  cuz there
is only 1 excutable file 8.out??
02:13 < exch> yes, $ 8g file1.go file2.go
02:13 < exch> etc
02:13 < exch> as long as those files all have the same package name
02:13 < exch> otherise you need to compile them separately
02:14 < exch> If you want multiple executable files, compile each file
separately
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02:20 < hieusun> ...  what about excute them in one folder?
02:20 < hieusun> only 1 excutable file 8.out after linking with 8l file1.go
file2.go
02:22 < exch> I dont understand what you are asking
02:30 < hieusun> if i have 2 files file1.go and file2.go
02:30 < hieusun> i compile them:
02:31 < hieusun> 8g file1.go
02:31 < hieusun> 8g file2.go
02:31 < hieusun> and then 8l file1.8
02:31 < hieusun> 8l file2.8
02:31 < hieusun> to excute you can only run ./out.8
02:32 < exch> because you did not specify an output file for the linker.
The default is '8.out'
02:32 < exch> try 8l -o app1 file1.8
02:32 < exch> 8l -o app2 file2.8
02:32 < hieusun> oh let me try
02:33 < exch> In your case, you ran 8l twice.  the second one overwrote the
default '8.out' of the first 8l run
02:34 < hieusun> right =)) it works perfect
02:34 < hieusun> thanks
02:34 < exch> np
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02:49 < Alpha_Cluster> anyone else use encoding/base64 and have it report
its not used but then if you remove the import it wont compile?
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03:00 < jessta> Alpha_Cluster: got code?
03:00 < Alpha_Cluster> i did but i jsut realized it seems to have stopped :(
03:02 < Alpha_Cluster> i was compiling a encoding and a decoding program at
the same time.  Both files were open it must have just been me...  Sorry about
that
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03:15 < jessta> Alpha_Cluster: sometimes bugs are bugs, and some times they
are just a lack of coffee
03:16 < Alpha_Cluster> coffee sounds kinda good...
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03:47 < crazy2be> hrmph
03:47 < crazy2be> does inotify sometimes compress create/modify/delete into
one event?
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03:54 < crazy2be> ugh
03:54 < crazy2be> i realize my issue
03:54 < crazy2be> and i have no idea how to best fix it
03:57 < crazy2be> silly race conditions :/
03:57 < crazy2be> especially silly since i'm racing with the kernel
04:01 < crazy2be> it's sooooo tempting to just put time.Sleep(1000) in my
api functions
04:01 < crazy2be> but that is code smell of the worst variety
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04:17 < exch> it has its use in the mighty Sleep Sort algorithm
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04:42 < exch> finetuning the UI is proving a tedious task.  I find myself
having to create very basic ui controls to make this even remotely managable
04:42 < exch> poo.  wrong channel
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04:48 < zippoxer> I'm trying to install go-gtk with this command:
04:48 < zippoxer> goinstall github.com/mattn/go-gtk/gtk
04:48 < zippoxer> and getting this result:
04:48 < zippoxer> kg/github.com/mattn/go-gtk/glib -g -fPIC -O2 -m32 -o
/root/go/src/pkg/github.com/mattn/go-gtk/glib/_obj/_root_go_src_pkg_github.com_mattn_go-gtk_glib_glib.cgo2.o
-c
/root/go/src/pkg/github.com/mattn/go-gtk/glib/_obj/_root_go_src_pkg_github.com_mattn_go-gtk_glib_glib.cgo2.c":
exit status 1
04:48 < zippoxer>
/root/go/src/pkg/github.com/mattn/go-gtk/glib/glib.go:6:18: fatal error: glib.h:
No such file or directory
04:48 < zippoxer> compilation terminated.
04:49 < exch> It seems clear that you are missing some gtk headers.  Do you
have the gtk dev tools installed and available from the standard include path?
04:59 < zippoxer> mm gtk dev?
04:59 < zippoxer> I remember I installed it yesterday, but maybe it was the
wrong package
05:02 < zippoxer> what's the correct name of the package so I can install it
with apt-get?
05:03 < zippoxer> yesterday, I've installed this: libgtk2.0-dev
05:03 < zippoxer> didn't help :\
05:05 < exch> that should be enough I'm guessing the include paths are
messed up somewhere
05:06 < zippoxer> I'm pretty new to linux, so what does that mean?
05:06 < zippoxer> what should I do
05:06 < exch> when go-gtk is compiled, it looks for glib.h somewhereon your
system.Generally this islocated somewhere in /usr/include
05:07 < exch> I'm not seeing any other include paths listed in the gcc line
you posted, so I am guessing that is where it will look
05:07 < exch> You can check of glib.h is somehere in /usr/include
05:07 < zippoxer> ok sec
05:09 < exch> 'find /usr/include -name "glib.h"' yields
'/usr/include/glib-2.0/glib.h' for me
05:09 < exch> go-gtk builds fine for me btw
05:09 < tgall_foo> zippoxer, which distro are you on ?
05:09 < zippoxer> for me too :\
05:09 < zippoxer> /usr/include/glib-2.0/glib.h
05:09 < zippoxer> ubuntu 11.04
05:10 < zippoxer> sec I'll try to goinstall again
05:11 < zippoxer> again :\
05:11 < zippoxer> same error
05:12 < exch> I dont install it with goinstall, that might be the problem.
when you use goinstall after the latest weekly release, it ignores the gcc flags
define in the source
05:12 < exch> it will be fixed in next release, but might be the reason your
build fails
05:12 < zippoxer> ohh okay i'll gomake it
05:12 < exch> I cloned the repository and just manually did make
05:12 < exch> that way it uses the gcc flags defined in the makefile
05:13 * tgall_foo suspects he should put together some ubuntu pkgs for that
05:13 < zippoxer> so slow on a virtual machine...
05:13 < zippoxer> i see it says something about glib
05:14 < zippoxer> and no error yet
05:17 < zippoxer> so goinstall doesn't gomake the makefile?
05:17 < exch> no
05:17 < zippoxer> :\
05:17 < exch> it uses the '// #cgo ...' directives in the source.  At least
it did until the last weekly updated.  Some work is being done to improve those
05:18 < zippoxer> go changes dramatically every few weeks
05:18 < exch> goinstall is scheduled to be replaced by a better build system
though.  One that should get rid of at least most of these headaches
05:19 < zippoxer> yeah.
05:20 < zippoxer> u mean it'll install dependencies too?
05:21 < exch> for regular go packages it already does that
05:21 < exch> but cgo projects have always been a bit of a mess
05:21 < zippoxer> :\
05:21 < zippoxer> okay i ran goinstall
05:22 < zippoxer> how can I check if i have that package installed?
05:22 < exch> Until a while a go, we didnt even have the #cgo directives,
which meant that any package doing c bindings could not be goinstalled at all
05:22 < zippoxer> lol
05:22 < zippoxer> the go project is still unstable no?
05:22 < exch> That depends on how you define unstable I guess
05:23 < exch> For regular Go stuff, it's pretty solid.  Although unoptimized
05:23 < exch> But libraries are improving all the time, so that is just a
matter of time
05:24 < zippoxer> yeah..  unoptimized and also no super development
environment yet.
05:24 < exch> I've been writing Go stuff for over a year now and I really
have no need for a specialized Go IDE
05:25 < zippoxer> beginners does :P
05:25 < zippoxer> making Makefiles is too hard for most
05:25 < exch> Gedit with an embedded terminal works like a charm.  For
documentation, there is godoc
05:25 < exch> My go makefiles are extremely simple
05:26 < zippoxer> they 8g 8l and that's all?
05:26 < exch> For example: https://github.com/jteeuwen/go-example-multipkg
05:26 < exch> They include the makefiles in the Go source tree, which do all
of the tedious stuff for you
05:27 < zippoxer> wow nice ^.^
05:27 < zippoxer> automates all the job
05:27 < exch> yea
05:27 < exch>
https://github.com/jteeuwen/go-example-multipkg/blob/master/app/Makefile this is
really all you need for most Go projects
05:28 < zippoxer> okay so I'll start using gedit
05:28 < zippoxer> thanks for the tip
05:29 < exch> http://go-lang.cat-v.org/text-editors/ Here's some other text
editor support
05:30 < zippoxer> wow a plugin using gocode
05:30 < zippoxer> (which I have installed)
05:30 < exch> yea, it is pretty nice.  Although I rarely need it myself
05:31 < zippoxer> it's nice when you don't remember most of the API
05:31 < zippoxer> (me)
05:32 < zippoxer> go-gtk works great, thanks :)
05:32 < exch> cool :)
05:34 < zippoxer> okay I have to go, cya.
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07:06 < Ekspluati> What's the calling convention of Go functions on Windows?
07:09 < edsrzf> Ekspluati: everything's passed on the stack
07:10 < edsrzf> It's the same for all architectures and OSes
07:10 < edsrzf> (Assuming we're talking about 6g and friends)
07:11 < Ekspluati> Is that "__cdecl"?
07:11 < bytbox> Ekspluati: I don't think so
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07:12 < edsrzf> Arguments are returned on the stack too, so it's a little
different in that respect at least
07:12 < bytbox> Ekspluati: if you're looking for compatibility between
stdcall and go's convention, the syscall package does some of that for callbacks,
so that would be a good place to start
07:13 < edsrzf> Er, results are returned
07:15 < Ekspluati> Okay, thanks.  I guess returning arguments on the stack
is what I was looking for.
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09:32 < roca> morning.
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09:34 < roca> I'm planning to use go for a small project.  I need to create
an executable that has to be run o different machines.  ¿The executable produced
buy the go compiler will run on computers that not have any go develping tools
installed?  thanks.
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09:35 < aiju> roca: yes
09:36 < aiju> roca: you can use ldd to check dependencies ..
09:37 < roca> aiju, so, If my little program depends on an ssh library, ?can
I link this library staticaly?
09:37 < aiju> first, all pure Go libraries are linked statically
09:37 < roca> my biggest concert is portability here, and I don't wanna use
interpreted languages.
09:37 < aiju> C libraries might be linked dynamically, i have no clue how to
change this
09:38 < nsf> it is possible to link them statically but it's very hard
09:38 < nsf> and error prone
09:38 < nsf> and probably not possible in all cases
09:38 < roca> ok, I think ssh-go is pure go code.
09:38 < aiju> then it's no concern
09:38 < roca> I'm gonna do a test.  Tanks for the help guys
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10:22 < roca> I've compiled a simple hello workd example and the binary is
1MB ¿is this normal?  thanks
10:22 < uriel> roca: see list archives
10:23 < uriel> in short: yes, it is statically linked, and compilers don't
optimize (yet) for size, plus includes reflectio info etc
10:23 < roca> ok!
10:26 < roca> and one more think… I've installed go on my laptop (mac os 10x
) but I'd like to compile for 386, and I don't see the 8g compiler ?Can I have
both compilers for testing my code ?
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10:35 < uriel> roca: yes, you can
10:37 < roca> uriel: cool.  thanks
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11:06 < zippoxer> can I use glade to design for go?
11:06 < uriel> i hope not
11:06 < zippoxer> y?  :P
11:07 < uriel> but there are gtk bindings, so I guess it might work, i still
hope everyone who touches glade dies painfully, it would be better for the future
of mankind
11:08 < zippoxer> so I should design GUIs by writing a code?  :\
11:09 < nsf> zippoxer: it's easier to make a gtk gui by writing code
11:09 < nsf> than by using glade
11:09 < nsf> the same is not true for Qt though
11:10 < nsf> but of course it doesn't work if you're writing your gtk gui in
C
11:10 < uriel> I have never seen a glade gui that was not a horrible
nightmare
11:10 < nsf> I did it in python
11:10 < nsf> http://code.google.com/p/obkey/
11:10 < nsf> worked for me quite well
11:10 < zippoxer> so is there a Qt binding for go?
11:10 < nsf> no need for glade and stuff
11:10 < uriel> (and I mean by the already low gtk-app standards)
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11:11 < zippoxer> uriel from israel?  :P
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11:12 < uriel> no, more like from the bottom pits of hell
11:15 < zippoxer> jewish nickname so i thought...
11:16 < zippoxer> is it good environment to program in?
11:16 < zippoxer> i'm talking about the bottom pits of hell
11:16 < uriel> if you want to troll about geopolitics join #cat-v
11:17 < zippoxer> lol :P
11:17 < uriel> zippoxer: acme running on Inferno, obviously
11:17 < uriel> http://acme.cat-v.org
11:17 < zippoxer> inferno = os?
11:18 < uriel> and vm, and many other things
11:19 < uriel> http://doc.cat-v.org/inferno/
11:22 < rm445> I was under the impression that Inferno was basically Plan 9
rebadged as a product, but that page and wikipedia say it is a new implementation.
11:22 < rm445> Anyone know just how similar the two are?
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11:31 < uriel> read the relevant papers and find out (hell, you could
actually try to use the systems, but for that you should read the papers anyway)
11:31 < uriel> http://doc.cat-v.org/inferno/4th_edition/inferno_OS
11:31 < uriel> http://doc.cat-v.org/plan_9/4th_edition/papers/9
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11:36 < kfmfe04> hi - noobie question - what's the difference between = and
:= ?
11:38 < vegai> var a int; a=1 <=> a:=1
11:39 < kfmfe04> ok - why have two assignment operators?  there must be some
cases where one is needed over the other?
11:40 < skelterjohn> := is declare and assign
11:40 < kfmfe04> ah - you mean the entire (var a int; a=1) is equivalent to
a:=1
11:40 < skelterjohn> and you don't have to write the type
11:40 < kfmfe04> tyvm - got it!
11:41 < kfmfe04> just started playing with go the last day or two - the # of
LOC is amazing vs C++ - maybe only 1/4 or 1/5
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12:23 < kfmfe04> do setters require a pointer-to-a-struct as the first
argument or just a-struct will do?  coming from C++, I suspect the former, but I'm
not sure (can't seem to find the answer via google search)
12:26 < str1ngs> kfmfe04: you mean a method?
12:26 < kfmfe04> yes
12:26 < str1ngs> kfmfe04: ie func (f *Foo) Method()
12:26 < str1ngs> it can either
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12:27 < str1ngs> can be*
12:27 < str1ngs> most cases you want a pointer though
12:27 < kfmfe04> if I want to modify the called in parameter, I want a
pointer, right?
12:27 < str1ngs> right
12:27 < kfmfe04> without the pointer, the system will essentially
copy-construct underneath, I'm assuming
12:27 < kfmfe04> ty
12:27 < str1ngs> exactly
12:29 < kfmfe04> this is nice - close-to-the-metal when you need it; when
you don't, you get gc, etc...
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12:33 < kfmfe04> ok - a question regarding function arguments - I just
noticed that you don't need to specify the type of an argument - how does the
compiler match signatures in this case?  without an argument type, it looks almost
like C++ generics (which would be nice), but I'm not sure I'm interpreting the
no-speicified-argument-type meaning correctly...
12:34 <+iant> you do need to specify the type of a function argument....
12:34 < aiju> there are no generics
12:34 < aiju> you can leave out types if multiple arguments have the same
type
12:34 < aiju> func foo(a, b, c int)
12:34 < aiju> all three will be int
12:35 < kfmfe04> ahh!  my mis-interpretation of the syntax - tyvm for the
clarification!
12:36 < str1ngs> kfmfe04: the left to right signatures take abit to get use
to
12:36 < str1ngs> kfmfe04: but they are more intuitive when you do get use to
it
12:36 < aiju> i found them pretty straightforward
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13:27 < roca> I'm trying to compile my source code for a different cpu that
mine, but I can't get the right compiler.  I'm reading about this but I can't get
it working.  any help?
13:29 < ampleyfly> roca:
http://groups.google.com/group/golang-nuts/browse_thread/thread/a36e6e2cb254ea36/760ef589ad750958
might help
13:29 < roca> thanks!
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14:24 < kfmfe04> can someone point me to a code snippet illustrating go's
version of polymorphism?  in particular, if I can assign to an array of interfaces
various types of structs that would be great - I can't seem to get past go's type
checking
14:31 < jessta> kfmfe04:
http://golang.org/doc/play/#package%20main%0A%0Afunc%20main()%20%7B%0A%09var%20a%20%5B%5Dinterface%7B%7D%0A%09a%20%3D%20append(a%2C0%2C%22pizza%22%2C5.0)%0A%09%0A%7D%0A
14:32 < jessta> append()'ing a number of items of different types to a slice
of interface{}
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14:33 < jessta> kfmfe04: what problem are you having with the type checking?
14:34 < kfmfe04> let me play with your code a little - one min
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14:38 < kfmfe04>
http://golang.org/doc/play/#package%20main%0A%0Afunc%20main()%20%7B%0A%09var%20a%20%5B%5Dinterface%7B%7D%0A%09a%20%3D%20append(a%2C0%2C%22pizza%22%2C5.0)%0A%09%0A%7D%0A
14:39 < kfmfe04> revised
14:39 < kfmfe04>
http://golang.org/doc/play/#package%20main%0A%0Afunc%20main()%20%7B%0A%09var%20a%20%5B%5Dinterface%7B%7D%0A%09a%20%3D%20append(a%2C0%2C%22pizza%22%2C5.0)%0A%09%0A%7D%0A
14:39 < kfmfe04> trying to create an array of Namers
14:40 < kfmfe04> hmm...  ...url not pasting right
14:41 < kfmfe04> http://pastebin.com/W070PZnF
14:42 < skelterjohn> what are you trying to do?
14:45 < jessta> kfmfe04: http://pastebin.com/DANqSSqt
14:48 < kfmfe04> ok - getting closer
14:48 < kfmfe04> http://pastebin.com/gB4HtpuK
14:49 < kfmfe04> why doesn't this print anything?
14:50 < kfmfe04> nm - when I tried Printf() it dumped fine
14:51 < kfmfe04> tyvm everyone
14:51 < kfmfe04> will check my unit-test to see why it's not working there
14:58 < kfmfe04> dying on Line 32: http://pastebin.com/83zgYrWB
14:59 < kfmfe04> rog.go:32: cannot use &struct literal (type *Student) as
type *Identifier in field value:
14:59 < kfmfe04> *Identifier is pointer to interface, not interface
14:59 < kfmfe04> prog.go:32: cannot use &struct literal (type *Toaster) as
type *Identifier in field value:
14:59 < kfmfe04> *Identifier is pointer to interface, not interface
15:00 < kfmfe04> adding & before IdentifierTest results in:
15:00 < kfmfe04> prog.go:32: cannot use &struct literal (type *Student) as
type *Identifier in field value:
15:00 < kfmfe04> *Identifier is pointer to interface, not interface
15:00 < kfmfe04> prog.go:32: cannot use &struct literal (type *Toaster) as
type *Identifier in field value:
15:00 < kfmfe04> *Identifier is pointer to interface, not interface
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15:42 < kfmfe04> can someone help me identify why Line 32 is ok, but Line 31
fails to compile?  TIA http://pastebin.com/baqPeybE
15:48 < bytbox> kfmfe04: ItentifierTest wants a /pointer to/ an identifier
15:48 < bytbox> kfmfe04: you're giving it an identifier
15:48 < bytbox> (*Toaster) is what implements Identifier, not (Toaster)
15:48 < bytbox> you want to do type identifierTest struct {in Identifier;
out string}
15:49 < bytbox> you don't usually specify pointers to interfaces (for this
reason)
15:49 < bytbox> It's the implementation's choice whether or not to use a
pointer
15:50 < kfmfe04> ty for taking a look, bytbox - however, when I remove the
pointer and the & operator from initiation, I get a different kind of error
15:50 < bytbox> don't remove the & operator from initiation
15:50 < bytbox> just remove the pointer from the def.  of identifierTest
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15:51 * bytbox runs of to test it in case I'm wrong
15:51 < bytbox> oh
15:52 < bytbox> and get rid of the & before identifierTest on line 31
15:52 < bytbox> you don't have an array of (*identifierTest), you have an
array of (identifierTest)
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15:54 < bytbox> here: http://pastebin.com/G1ANbNUv
15:54 < kfmfe04> tyvm, bytbox - that worked GREAT - I just have one question
now - this exercise got me wondering, when you implement methods in Go, should you
do it on the struct type or the struct* type?
15:54 < bytbox> heh
15:54 < kfmfe04> I mean, what's the convention?
15:54 < bytbox> your choice
15:54 < bytbox> I mean
15:55 < bytbox> I think *struct is more common, in most cases
15:55 < kfmfe04> if I do it for one, it won't necessarily work for the
other?
15:55 < bytbox> correct
15:55 < kfmfe04> dang - too bad you can't just do it once and work for both
15:55 < bytbox> but bear in mind
15:55 < kfmfe04> I suppose they designed it that way for a reason
15:55 < bytbox> if you use interfaces for most things
15:55 < bytbox> then you never have to think about what's a pointer and
what's not
15:56 < kfmfe04> but in this specific case that we just did, I had to turn
struct* to struct for the methods to work, I think
15:56 < kfmfe04> wait - you got it to work with *struct
15:56 < kfmfe04> lemme try your pastebin
15:57 < bytbox> kfmfe04: what language are you coming from?
15:57 < kfmfe04> from C++
15:57 < kfmfe04> from C++'s POV, I would've expected this to work only with
pointers
15:58 < bytbox> well, the real problem with your code (apart from the
pointer to an interface) was that you had declared an []struct, rather than
[](*struct)
15:58 < bytbox> so really, it would have worked with only (*struct)
16:01 < kfmfe04> ok - I will go with your version - however, I find it a bit
perplexing that just Identifier in identifierTest works since every concrete
Identifier has a different sizeof() and I would expect every struct to be of the
same size
16:01 < kfmfe04> it implies that under the covers, Go is using some kind of
reference or pointer
16:01 < kfmfe04> this is a very interesting learning experience for me,
coming from C++
16:01 < bytbox> kfmfe04: it was for me too :P
16:02 < kfmfe04> I guess because Identifier is an interface anyways, the Go
Compiler can optimize!
16:03 < kfmfe04> an interface must have some kind of special placeholder so
that it's a fixed size (to keep a struct to be a fixed size)
16:04 < bytbox> kfmfe04: I'm not particularly familiar with compiler
internals
16:04 < kfmfe04> so the requirement in C++ for polymorphism that you need
pointers or references to get the effect doesn't apply to Go (bottom line: in Go,
you should be able to just create an array of interface instances - I will try
this out)
16:04 < bytbox> kfmfe04: yup.
16:05 < kfmfe04> tyvm bytbox!  you've saved me a couple of hours of
squirming and fighting with the Go Playground!
16:05 < bytbox> np
16:05 < bytbox> (Bah.  go playground, indeed.  You youngsters have it
easy...)
16:06 < kfmfe04> I feel a little safer now that I can create an unit-test -
extra scary writing code in a new language without unit tests
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16:06 < jessta> kfmfe04:
http://research.swtch.com/2009/12/go-data-structures-interfaces.html
16:07 < jessta> explains a lot about how interfaces are implemented
16:07 < kfmfe04> excellent - ty for the ref, jessta
16:08 < kfmfe04> coming from inheritance-based polymorphism to Go interfaces
is a bit mind-bending, but I'm almost certain it will lead to cleaner code
16:09 < skelterjohn> the jury is still out on that one
16:10 < str1ngs> nope they got sent home due to miss trial :P
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17:53 < Ekspluati> We began a server project and voted C++ vs Go as the main
language.  C++ won with 4 votes out of 5.  Sad.  :(
17:53 < aiju> haha
17:53 < aiju> Ekspluati: don't you have a shotgun
17:54 < Ekspluati> I voted for Go and I'm the C++ "pro" of the group.
17:54 < vegai> funny, I thought that too
17:54 < Ekspluati> aiju, no, sadly.
17:54 < vegai> I hope that doesn't say anything about us as a community
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17:55 < Ekspluati> The best arguments against Go were "because you use C++
too" and "Go has no libs"
17:55 < aiju> hm
17:55 < aiju> a shotgun is too nice
17:57 < Ekspluati> I can't think of any libs we would need but Go doesn't
have or isn't trivial to implement.
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17:57 < aiju> libraries are a disease
17:57 < Ekspluati> And I use C++ because I do all the reverse engineering,
hooking and other hacky hacking.
17:57 < aiju> what about C? ;P
17:58 < Ekspluati> I like my classes.  :)
17:58 < str1ngs> Ekspluati: go has no libs is a weak arguement
17:58 < aiju> structs or get the fuck out
17:58 < Ekspluati> str1ngs, it expresses the quality of the arguments well.
17:59 < str1ngs> Ekspluati: I might say go doesnt have enough "native" libs
ie 3rd party ones
17:59 < str1ngs> but stdlib its self is amazing
18:00 < aiju> what the fuck would you even use libraries for
18:00 < Ekspluati> str1ngs, yeah, the stdlib is more than enough for pretty
much any server.
18:01 < Ekspluati> Only lacks packages to access databases, I think.
18:01 < aiju> Ekspluati: os.Open opens the in-kernel databases
18:01 < aiju> called files
18:02 < str1ngs> Ekspluati: what databases?
18:03 < str1ngs> Ekspluati: or you mean more abstracted interface?
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19:38 < dario> why can't i do: x := []int{1, 2, 3}; fmt.Println(x...) ?
19:38 < uriel> 18:01 < aiju> Ekspluati: os.Open opens the in-kernel
databases
19:38 < uriel> 18:01 < aiju> called files
19:38 < uriel> AMEN
19:38 < aiju> dario: fmt.Println(x)
19:38 < aiju> should work
19:38 < uriel> that is another way to put ken's old saying that: we got
persistent objects, they are called files
19:39 < dario> aiju, i know, my problem isn't printing an array, i'm trying
to understand the "..."
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19:40 < dario> and Println is func Println(a ...interface{})
19:40 < dario> so i figure i can also call it with the array values
"unpacked"
19:40 < dario> but it seems i can't
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19:42 < aiju> dario: you can't convert []int to []interface{} that easily
19:42 < aiju> you have to make([]interface{}, len(slice)) and copy over
manually
19:43 < dario> ah, ok
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20:32 < zippoxer> how to execute http.Request?
20:32 < str1ngs> you dont
20:33 < str1ngs> you pass it to something
20:33 < zippoxer> something?
20:33 < str1ngs> like client.Do(req)
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20:34 < zippoxer> is http.Client{} enough to create a client?
20:34 < str1ngs> check the docs
20:34 < zippoxer> or it requires some params before requesting
20:34 < zippoxer> kk
20:35 < str1ngs> godoc http Client | less
20:35 < str1ngs> but ya I think client := new(http.Client) is enough
20:36 < zippoxer> new(http.Client) = http.Client{} ?
20:36 < str1ngs> new is more like &http.Client{} iirc
20:36 < zippoxer> okay thanks
20:37 < str1ngs> I like to use new over composite literals if I'm not
actually useing the composites
20:37 < str1ngs> grr hope that made sense
20:39 < zippoxer> I mostly see composite literals in the go source :)
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20:42 < str1ngs> oh what my code is not good enough?  :P
20:42 < zippoxer> lol I just meant google prefers this :P
20:43 < zippoxer> means nothing :\
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20:43 < str1ngs> what do that know ..  jesh
20:43 < str1ngs> :P
20:43 < str1ngs> they*
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20:43 < zippoxer> lol :P
20:43 < str1ngs> all kidding aside does not matter
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20:44 < str1ngs> zippoxer: did someone explain the goinstall issue with
go-gtk to you?
20:45 < zippoxer> mm yeah
20:45 < str1ngs> ok eventaully that will get resolved
20:45 < zippoxer> it's solved; perfect binding
20:45 < str1ngs> there was a slight regression with goinstall but I guess
you are building locally for now?
20:45 < str1ngs> ya that bindings are very good
20:46 < zippoxer> mmm I used gomake
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20:46 < zippoxer> but now
20:46 < zippoxer> few hours ago, I reinstalled ubuntu
20:46 < zippoxer> on boot
20:46 < str1ngs> yes so you git clone ..  so local install
20:47 < zippoxer> But goinstall worked too, later :P
20:47 < str1ngs> hmm really
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20:47 < str1ngs> maybe they fixed it then
20:47 < str1ngs> why would you need to reinstall?
20:47 < str1ngs> this is linux not windows :P
20:47 < zippoxer> i was on virtualbox
20:47 < zippoxer> it*
20:48 < zippoxer> very slow ..  :\
20:48 < str1ngs> or so you did a native install?
20:48 < zippoxer> yeah native is the right word :P
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20:50 < zippoxer> seriously, go is easier than java.
20:50 < aiju> no shit sherlock
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23:45 < exch> John carmack: "We are filling one of our game build servers
with 192 gigs of ram, which is still a bit mind boggling for me.  Not even all
that expensive."
23:45 < exch> ha.  the fact this is even necessary to get even remotely
acceptable c++ build times is just pitiful
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23:48 < chomp> heh wow
23:49 < chomp> i've seen some truly horrendous snippets of code from id
developers
23:51 <@adg> i've also seen some pretty nice code from carmack
23:51 <@adg> i can't really fault game developers for producing shitty code,
though.  they work under such pressure
23:52 < chomp> oh i know
23:53 < chomp> ship faster!
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--- Log closed Mon Jun 20 00:00:53 2011